/**
 * 游戏对象类型，即游戏中有哪些对象
 */
export enum GameObjectType {
    /**
     * 玩家
     */
    PLAYER = "player",
    /**
     * 小怪
     */
    MONSTER = "monster",
    /**
     * Boss
     */
    BOSS = "boss",
    /**
     * 爱心
     */
    HEART = "heart",
    /**
     * NPC
     */
    NPC = "npc",
    /**
     * 障碍
     */
    OBSTACLE = "obstacle",
}